Biomes generation and rendering

We have already generated and rendered a heightmap, and now it's time to add the next map layer — vegetation map based on biomes definition. The theme is boundless, but I'm going to cover both biomes generation and rending in a single post. The first reason that I'm a bit tired of it, the second … Continue reading Biomes generation and rendering

Heightmap rendering

One of my first posts was devoted to a heightmap generation and now it's time to talk about heightmap rendering. Most map generators consider heightmap as a technical thing only, but I believe it's beautiful as is and with some improvements could be used as one of the main map layers. As of now I've added 5 different heightmap … Continue reading Heightmap rendering