Map scale

One of the core elements of any map is a map scale. Map scale is the ratio of a distance on the map to the corresponding distance on the ground. In terms of fantasy maps scale shows how big the world is and allows to calculate a distance between two points. A plausible world cannot be built without a … Continue reading Map scale

Styling the map

There are quite a lot of possibilities to manually style a generated map. I'm not going to describe them all and not going to make a tutorial, there will be a lot of changes in the future and current UI is in a draft version. Here just a quick presentation on how map can be styled … Continue reading Styling the map


The previous post was mostly devoted to the Fluvial Network calculation and rivers rendering was not covered enough. I stayed on the straightforward and even unexpected solution: draw rivers based on their length only. It’s rather elegant, but tributaries don’t increase the main stem volume and this may be a problem. In real world tributaries … Continue reading Confluences