The previous post was mostly devoted to the Fluvial Network calculation and rivers rendering was not covered enough. I stayed on the straightforward and even unexpected solution: draw rivers based on their length only. It’s rather elegant, but tributaries don’t increase the main stem volume and this may be a problem. In real world tributaries … Continue reading Confluences


River systems

Now it's a good time to draw some rivers. As we already have a heightmap we do not need to fabricate rivers out of nothing and will calculate river systems based on precipitation drainage. The first step is to build a precipitation model. Frankly speaking, we can omit this step and consider that each cell has the same precipitation. It will be … Continue reading River systems