We already got scalable Voronoi graph and heightmap on it. The next step is to draw a coastline that will make the border between water a land masses clearer. The easiest way to separate land and water is just to omit the water rendering. We can set background to our svg element to represent the water and then draw … Continue reading Coastline



Now, when we got a Voronoi graph (see the previous post), we can create something resembling a map, like this "Europe...khe-khe" one above created in a two minutes. It is a pure heightmap as all the colors just represent the height of the particular polygon. It looks like a map even without coastline and rivers being drawn. So … Continue reading Heightmap