Map scale

One of the core elements of any map is a map scale. Map scale is the ratio of a distance on the map to the corresponding distance on the ground. In terms of fantasy maps scale shows how big the world is and allows to calculate a distance between two points. A plausible world cannot be built without a … Continue reading Map scale

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Confluences

The previous post was mostly devoted to the Fluvial Network calculation and rivers rendering was not covered enough. I stayed on the straightforward and even unexpected solution: draw rivers based on their length only. It’s rather elegant, but tributaries don’t increase the main stem volume and this may be a problem. In real world tributaries … Continue reading Confluences