Styling the map

There are quite a lot of possibilities to manually style a generated map. I'm not going to describe them all and not going to make a tutorial, there will be a lot of changes in the future and current UI is in a draft version.  Here just a quick presentation on how map can be styled … Continue reading Styling the map

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Image to Heightmap converter

Two weeks ago I mentioned one more feature I want to add to make heightmap truly customizable — “get Heightmap from the image” function. I found the idea promising and now I want to describe the way it was implemented. Let's start from the idea I had. Currently there are 2 options for a heightmap customization: … Continue reading Image to Heightmap converter

Confluences

The previous post was mostly devoted to the Fluvial Network calculation and rivers rendering was not covered enough. I stayed on the straightforward and even unexpected solution: draw rivers based on their length only. It’s rather elegant, but tributaries don’t increase the main stem volume and this may be a problem. In real world tributaries … Continue reading Confluences

River systems

Now it's a good time to draw some rivers. As we already have a heightmap we do not need to fabricate rivers out of nothing and will calculate river systems based on precipitation drainage. The first step is to build a precipitation model. Frankly speaking, we can omit this step and consider that each cell has the same precipitation. It will be … Continue reading River systems